Ovidiu Trif ovinet 3D Modeling & Texturing Location: Bucharest, Romania Language(s):
English Member Since: May 2008 Last Updated: 19 November 2009 Portfolio Views: 1212 Chosen as Favorite: 2
Groups:
The Hand of God Maya, Photoshop, ZBrush November 2009
This is a work I've made for a copetition of art, on the webpage of my team. My work got the most votes, tough there were only two entrants.
The hand and the ball models are modelled in Maya, then detailed in zBrush from where I created the maps, color and normals. Back in Maya I rendered the scene and then in Photoshop I made the final touches.