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Ovidiu Trif
ovinet
3D Modeling & Texturing


Location:
Bucharest, Romania

Language(s):
English

Member Since:
May 2008

Last Updated:
19 November 2009

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The Hand of God
Maya, Photoshop, ZBrush
November 2009


   
This is a work I've made for a copetition of art, on the webpage of my team. My work got the most votes, tough there were only two entrants.

The hand and the ball models are modelled in Maya, then detailed in zBrush from where I created the maps, color and normals. Back in Maya I rendered the scene and then in Photoshop I made the final touches.
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